Trade Wars Help Sheet

Here are a few pieces of good info. to use when playing Trade Wars.

PORT CLASSES:

        class   | fuel ore | organics | equipment
      ----------+----------+----------+------------
        one     | buy      | buy      | sell
        two     | buy      | sell     | buy
        three   | sell     | buy      | buy
        four    | sell     | sell     | buy
        five    | sell     | buy      | sell
        six     | buy      | sell     | sell
        seven   | sell     | sell     | sell
        eight   | buy      | buy      | buy

DENSITY SCANNER:

Here is a representation of everything in tradewars which is reported by the
density scanners.  Scanners will report 0 if nothing is found and will add the
corresponding value everytime it finds something.

 +25000 = federation's largest ships
 +500   = planet
 +100   = port
 +80    = mines
 +40    = all ships (including aliens, traders & ferrengies)
 +5     = for only ONE single fighter
 +1     = beacon

Here is an example of what the scanners might return and what it could mean.

A value of 2000 could any almost anything.

    4 planets
    3 planets, 1 port, 3 aliens, mines, 48 fighters
    1 planet, 1 port, 10 traders, 200 fighters

A value of 6 would most likely be 1 fighter and 1 beacon.

MAPS:

Once you've set-up your home sector or are deciding about using this sector as
your home sector.  You should draw a map of what the surrouding area looks like.
Here's an idea as to what I mean.

                                 012
                                  ^        home sector
                                  |        |
                                  v        v
                        1000<--> 465 <--> 756 --> 175 <--> 018
                                  ^                ^
                                  |                |
                                  v                v
                                 097              274

This way if you need to build your defences.  You'll know where to put them.


